Advances in Pure Mathematics
Vol.4 No.7(2014), Article ID:48248,16 pages DOI:10.4236/apm.2014.47045

Best Response Analysis in Two Person Quantum Games

Azharuddin Shaik, Aden Ahmed

Department of Mathematics, Texas A & M University—Kingsville, Kingsville, Texas, USA

Email: azharms2012@gmail.com, aden.ahmed@tamuk.edu

Received 25 May 2014; revised 25 June 2014; accepted 2 July 2014

ABSTRACT

In this paper, we find particular use for a maximally entangled initial state that produces a quan-tized version of two player two strategy games. When applied to a variant of the well-known game of Chicken, our construction shows the existence of new Nash equilibria with the players receiving better payoffs than those found in literature.

Keywords:Quantum Games, Nash Equilibrium, Quaternions, Best Response Analysis, Game Extensions

1. Introduction

We consider an arbitrary two player, two strategy game whose payoff function is given in Table 1 below.

By a pure classical game G, we mean the quadruple G = (S1, S2, P1, P2), where S1 = {s1, s2} and S2 = {t1, t2} are the pure strategy spaces of Player 1 and Player 2, respectively, and

(1.1)

and

Table 1 . Generic two player, two strategy game. 

(1.2)

are the payoff functions for Player 1 and Player 2, respectively.

Note that in the game G the players’ pure strategies are discrete. Suppose now that the players are allowed to randomize their pure strategies, i.e. they can employ real convex combinations of their pure strategies, that is, they can use mixed strategies. For example, Player 1 could observe a fair coin and decide to play s1 if it falls Heads and s2 if it falls Tails. We will denote the set of probability distributions over the set Si by and observe that, for a player, selecting a mixed strategy is equivalent to choosing a number in the unit interval

[0, 1]. More specifically, the mixed strategy spaces of the players are

(1.3)

and

, (1.4)

respectively. Given a profile (p, q) of probability distributions over the Si’s, Player i obtains an expected outcome given by a probability distribution over the outcomes of G, that is an element of, the set of probability distributions over the image of. Now the game G is extended to a new, larger game Gmix, the mixed classical game associated to G. By a mixed classical game Gmix, we mean the quadruple, where

(1.5)

is Player i’s expected payoff function. More explicitly, if Player 1 uses his pure strategy s1 with probability p and Player 2 uses her pure strategy t1 with probability q, then the expected outcome to Player i is given by

or in matrix form

(1.6)

Note that the map is not necessarily onto. For example, an easy exercise shows that the element

(1.7)

of is not realizable by any choice of p and q.

This observation motivates the quest for a higher randomization apparatus: quantum superposition followed by quantum measurement. More specifically, let us assume that H is a finite-dimensional complex vector space, and that we have a finite set X which is in one-to-one correspondence with an orthogonal basis B of H. By a quantum superposition of X with respect to the basis B we mean a complex projective linear combination of elements of X; that is, a representative of an equivalence class of complex linear combinations where the equivalence between combinations is given by non-zero scalar multiplication. Quantum mechanics calls this scalar a phase. When the context is clear as to the basis to which the set X is identified, denote the set of quantum superpositions for X as QS(X).

As the underlying space of complex linear combinations is a Hilbert space, we can assign a length to each linear combination and, up to phase, always represent a projective linear combination by a complex linear combination of Length 1. This process is called normalization and is frequently useful.

For each quantum superposition of X we can obtain a probability distribution over X by assigning to each component the ratio of the square of the length of its coefficient to the square of the length of the combination. For example, the probability distribution produced from the quantum superposition is just

(1.8)

This process is called a quantum measurement with respect to X, and note that geometrically quantum measurement is defined by projecting a normalized quantum superposition onto the various elements of the normalized basis B.

Now assume that our game G is played under mediated quantum communication a la Eisert, Lewenstein, and Wilkins (EWL) [1] That is, players have a referee mediate their game and the communication of their strategic choices over quantum channels. When there are two strategic choices for each player in the classical game, players and the referee communicate over quantum channels via qubits, a two pure state quantum system with a fixed observational basis. This observational basis is given in the so-called Dirac notation by and. This basis also induces an observational basis of the space of the joint states of the players’ qubits denoted in the Dirac notation by First, the referee prepares two qubits in the initial state, an element of the Hilbert space H4 and of the form

(1.9)

The referee sends each player one of the qubits. Players then send back their individual qubits in the other state (Flipped) or in the original state (Un-Flipped) to indicate the choice of their second or first classical pure strategy, respectively. The returned qubits are examined by the referee who then makes the appropriate payoffs. So, under this description, we can think of the game G as a two-player two-strategy game in which both players have the same set of pure strategies, namely {No Flip, Flip}. The actions No Flip and Flip are elements of the set of special unitary matrices, SU(2), i.e.

(1.10)

More specifically, let the actions No Flip and Flip be represented by the SU(2) matrices

and,  (1.11)

respectively, where is a unit complex number to be determined shortly. So, when the players are restricted to use only classical pure strategies N and F, one can redefine the game G as

(1.12)

When the players are allowed to randomize their pure strategies, i.e. play real convex combinations of N and F or mixed strategies, we can redefine the game Gmix as

(1.13)

Note that Gmix is an extension of G as the restriction of the expected function to the set is the payoff function, that is,.

Next, we study the situation when the players are free to operate on their respective qubits via general elements of SU(2). Here, we obtain a new larger game, , called the quantization of the game G via the initial state. The game is completely specified by the quintuple

(1.14)

The function is referred to as the quantum payoff function for Player i.

Now, if we let the players use probabilistic mixtures of SU(2) elements, we obtain a yet larger game, the mixed quantization of G with respect to the initial state. This game is specified by

(1.15)

The function is referred to as the expected quantum payoff function for Player i. For more details on game extensions, the reader is referred to [2] .

The actual computation of the payoffs that arise from a specific profile of players’ choices of elements of SU(2) or will be discussed in details in the next two sections.

The fundamental goal in game theory, and hence in this paper, is to identify the Nash equilibria in the games G, Gmix, , and.

Definition 1.1 Let M be any of the games G, Gmix, , or and Si and Pi be the associated strategy space and payoff function, respectively, for Player i. We say that a strategic profile is a Nash equilibrium or just an equilibrium in the game M if

(1.16)

Other ways of expressing this concept include the observation that no player can increase his or her payoff by unilaterally deviating from his or her equilibrium strategy or that at the equilibrium a player’s opponents are indifferent to that player’s strategic choice. The existence of equilibria in a game in which the Si’s are all finite is guaranteed by Nash theorem [3] .

2. Quantum Payoff Function

There are many quantization protocols in the literature, including some that utilize the initial state

[4] . In this paper, we consider two qubits with respect to the observational basis in the initial state given by Equation (1.9). The players operate on their respective qubits, the first via

(2.1)

and the second via

, (2.2)

respectively. Recall that the quantities A, B, P, and Q are complex numbers subject to the normalization constraints and.

After the players act the initial state becomes with respect to the observational basis of the space of the joint states of the players’ qubits

(2.3)

We will refer to Equation (2.3) as the game state with respect to the observational basis. We consider next the actions No Flip and Flip represented by the SU(2) matrices given by Equation (1.9). Note that and. The last two equalities hold because the axioms of quantum mechanics stipulate that two states that differ by multiplication of a nonzero complex scalar, called a phase, are equal. So, in the joint observational basis we obtain that the game states corresponding to the action profiles are given by

(2.4)

Note that the foregoing vectors can be also expressed in matrix form as

(2.5)

For the purpose of the EWL protocols, these states are to correspond to a physical property observable to the referee. For this, the axioms of quantum mechanics require these states to form an orthogonal basis of the joint state space of the two qubits. For two elements x and y of an n-dimensional complex vector space Cn, we use the inner product given by

(2.6)

Therefore, the set of vectors {NN, NF, FN, FF} forms an orthogonal basis of the joint state space of the two qubits if and only if the vectors are pair wise orthogonal. The non-trivial orthogonality conditions are thus

(2.7)

Therefore,. Thus setting insures the orthogonality of these states. For this specific value of the action basis vectors become

(2.8)

Therefore, after the players act, the game state becomes with respect to the action basis

(2.9)

Hence, the referee observing the game state in the action basis sees each pure action state with probability given by

(2.10)

This result leads to the following definition:

Definition 2.1 Let G be the game described in Table1 Then the associated quantization with respect to the initial state ψ is the two player game in which each player’s strategy space is the set of special unitary matrices, SU(2), and the quantum payoff functions for Player I and Player II are defined as follows:

(2.11)

(2.12)

As Equations (2.10) - (2.12) indicate, the use of SU(2) elements will prove impractical when one undertakes the important task of identifying potential quantum Nash equilibria of the game indicated in Table1 We will utilize the unit quaternions instead of the SU(2) elements. The unit quaternions turn out to be more efficient and convenient in simplifying a great deal of equilibrium calculations.

First, we begin with a brief review of the real division algebra of the quaternions which can be also found in [5] and [6] .

3. Quaternions

The quaternions, denoted by H, are a 4-dimensional normed division algebra over the real numbers. They are spanned by the identity element 1 and three imaginary units i, j, and k. These fundamental units satisfy the so-called Hamilton’s relation given by Equation (2.1). A general quaternion q has form

(3.1)

where a, b, c, and d are real numbers. Addition and multiplication with quaternions are polynomial, subject to Hamilton’s relation above. Multiplication with quaternions is not commutative but the distributive law holds. When a = 0, that is, when, we call q a pure quaternion. Each quaternion as above possesses a quaternionic conjugate with. The real-valued norm (or length) on the quaternions is defined by the formula

(3.2)

One can easily verify that the norm of a product of quaternions is the product of their norms, that is,

(3.3)

Each non-zero quaternion possesses a non-zero inverse

(3.4)

This establishes the set of non-zero quaternions as division algebra. Moreover, the set of unit quaternions

(3.5)

forms a subgroup of H – {0} under quaternionic multiplication and can be thought as the unit 3-sphere S3 living in R4. In light of the discussion above, one can see that the set of non-zero quaternions forms a skew-field.

We can also express a general quaternion in the form where and are complex numbers. In this case, if, then quaternionic multiplication is given by the map

(3.6)

There are other identifications of S3 that are of interest to us beyond that of the unit quaternions, in particular the identification of S3 with the special unitary group of two-by-two complex matrices, SU(2). That is, those matrices with orthonormal columns and determinant 1. This group isomorphism is given by the map

(3.7)

where the complex numbers and are subject to the normalization condition

For more details on real division algebras in general, and on quaternions in particular, the reader is referred to [7] [8] .

Unit Quaternions as Strategies

There are many isomorphisms between the group SU(2) of special unitary matrices and the group S3 of unit quaternions. We consider the following identifications.

Proposition 3.1.1 SU(2) and S3 are isomorphic as groups via the identifications

(3.8)

and

, (3.9)

where and A, B, P, Q are complex numbers such that

Proof: We prove that Equation (3.8) defines a group isomorphism. The proof that Equation (3.9) is a group isomorphism is similar but omitted. Define the mapping by. First, we show that is a unit quaternion. For this, set Then

(3.10)

and has norm

(3.11)

since the SU(2) element has the property that This shows that the image of an SU(2) element under the mapping is a unit quaternion.

Next, we show that the mapping is a group homomorphism. For this, let

and be arbitrary elements of SU(2). Then, on one hand

(3.12)

and on the other hand

(3.13)

Hence, for all. It remains to show that is one-to-one and onto. Note that yields

This can happen if and only if that is, and Therefore, which proves that is one-to-one.

Finally, note that each unit quaternion has the SU(2) element, where, as a pre-image under the map. Therefore, is onto. This completes the proof that is a group isomorphism. ■

Now we take p and q as given in Equations (3.8) and (3.9) and compute the product

(3.14)

This product can be also expressed as

(3.15)

where and

To further simplify the product pq, we utilize the following straightforward identities

(1)

(2)

Therefore the expression for pq simplifies to

(3.16)

Comparing Equations (2.10) and (3.16), we conclude that

(3.17)

This result motivates the following definition.

Definition 3.1.2 Let G be the game depicted in Table1 Then the corresponding pure quantum game with respect to the initial state ψ, , is the two player game in which each player’s strategy space is the set of unit quaternions with basis and Player I’s and Player II’s payoff functions are given by

(3.18)

We observe that the basis is an orthonormal basis of H. In practice, the players would love to use unit quaternions that are linear combinations of the elements of the canonical basis of H,. An easy exercise is to observe that the basis change matrix from basis B1 to basis B0 is

(3.19)

This matrix is unitary, therefore the basis change matrix from B0 to B1 is

(3.20)

If the players employ unit quaternions based on 1, i, j, and k then the payoffs to Player I and Player II are

(3.21)

(3.22)

respectively, where xt and yt are taken from Table1 These results are summarized in the following definition.

Definition 3.1.3 Let G be the game depicted in Table1 Then the corresponding pure quantum game with respect to the initial state ψ, , is the two player game in which each player’s strategy space is the set of unit quaternions with basis and Player I’s and Player II’s payoff functions are given by Equations (3.21) and (3.22), respectively.

We conclude this section with the observation that the map is onto as opposed to the map of Section 1. Indeed, for any probability distribution over the outcomes of the game G described in Table 1, ,there are unit quaternions p and q such that.

It is sufficient to choose p = 1 and.

4. Mixed Quantum Strategies

A mixed quantum strategy is a probability distribution over the set of unit quaternions.

While the consideration of the entire space of mixed quantum strategies remains a goal of a future work, the use of mixed quantum strategies supported on the canonical basis elements 1, i, j and k, that is, elements of the form

, and,  (4.1)

has already established some interesting results.

Definition 4.1 Let G be the game depicted in Table1 Then the corresponding mixed quantum game with respect to the initial state ψ, , is the two player game in which each player’s strategy space is the set of probability distributions over the unit quaternions and Player i’s expected payoff function is

.

As we did in the game GQ, we will derive equations for the players’ expected payoff functions in the game. For this, suppose Player I uses the mixed quantum strategy

(4.2)

and Player II uses the mixed quantum strategy

(4.3)

Then the expected payoff to Player I is given by

(4.4)

or, in matrix form

(4.5)

Player II’s expected payoff is derived in a similar manner, except that the letter x is replaced with the letter y.

We note here the similarities between the quantum expected payoff function in (Equation (4.5)) and the classical expected payoff function in Gmix (Equation (1.6)).

Note that we can also express Equation (4.4) in the form

, (4.6)

and similarly

. (4.7)

Equation (4.7) is the expected quantum payoff function for Player II. We will refer to the coefficients at and bt as the frequencies and the numbers At and Bt as the returns.

5. Application

As an application of the theory discussed in the previous sections, we consider a variant of the game of Chicken with bimatrix given by Table2

In the Game of Chicken, the expected payoff to Player I is given by

(5.1)

with corresponding best reply correspondence R1: [0, 1]→[0,1] given by

(5.2)

Similarly, Player II’s expected payoff function is given by

(5.3)

with corresponding best reply correspondenceR2 : [0, 1]→[0,1] given by

(5.4)

The reaction curves that represent these correspondences are shown in Figure 1, with the dashed lines for Player I’s reaction curve and the solid lines for Player II’s reaction curve.

It is well known that in any variant of the game of chicken there are always three classical equilibria, two in pure strategies and one in mixed strategies. Nash equilibria occur where the reaction curves intersect. From Figure 1, one can see that the classical pure equilibria are (p = 0, q = 1) and (p = 1, q = 0) or, equivalently, the pure strategy pairs (s2, t1) and (s1, t2) with corresponding payoffs (3, 0) and (0, 3) to the players, respectively.

The equilibrium in mixed strategies is the pair. This equilibrium pays out each player an expected payoff of 1.

Figure 1. Reaction curves in the game of chicken.

However, in contrast to the classical situation, we find, using best response analysis, that the quantized version possesses many Nash equilibria.

5.1. Equilibria of Type (Pure, Pure)

There are four equilibria where each player employs a pure quantum strategy represented by a canonical quaternionic basis element.

Proposition 5.1 The Game of Chicken described in Table 2 admits the following Nash equilibria in pure quantum strategies:

(5.5)

(5.6)

(5.7)

(5.8)

Moreover, these equilibria pay out each player an expected payoff of 2.

Proof: If Players I and II employ the mixed quantum strategies and

, respectively, then, by Equation (4.4), the expected payoffs to the players are

(5.9)

and

Table 2 . Game of chicken.

(5.10)

Suppose that A0 is the largest return. Then Player I will choose a µ that concentrates all the frequencies on A0, that is or µ=1. Therefore, Player II’s expected payoff becomes

(5.11)

It is clear that Player II’s expected payoff is maximal when he or she responds with a ν that concentrates all the frequencies on the largest return 2, that is, and therefore ν = 1 is the best reply to Player I’s choice of µ = 1. Now suppose that Player II selects the unit quaternion ν = 1 as a strategy. Then Player I’s expected payoff becomes

(5.12)

Then Player I’s best response will be to select µ=1.Therefore, the pure quantum strategic pair is a Nash equilibrium with the expected payoff of to the players. In a similar manner, when At, t = 1, 2, 3 is maximal, one verifies that the pure quantum strategic pairs and are Nash equilibria with an expected payoff of 2 to each player.

Equilibria in mixed quantum strategies occur when two or more returns are equal and maximal.

5.2. Equilibria of Type (Mix of 2, Mix of 2)

We begin with the situation where two returns are equal and maximal.

Proposition 5.2 The Game of Chicken admits the following Nash equilibria in mixed quantum strategies:

with (5.13)

(5.14)

(5.15)

(5.16)

(5.17)

with (5.18)

Moreover, all these equilibria pay out each player an expected payoff of 7/4, except the equilibria given by (5.13) and (5.18) which pay out each player an expected payoff of 1.5.

Proof: We begin by proving that the strategic pair given in Equation (5.13) is a Nash equilibrium. For this, suppose that the returns A0 and A1 are equal and maximal. Then, Player I will select that is, and. Therefore, Player II’s expected payoff becomes

(5.19)

To determine the largest return, we graph and against the frequency a0, see Figure 2.

From the graphs, we see that Player II will respond with v = 1, i, j, or k when. However, from Proposition 5.1, we know that a best reply to v = 1, i, j, or k is μ = 1, i, j, or k, respectively. So we disregard the cases and. When, the largest returns are. HencePlayer II will respond with

Now suppose that Player 2 selects the mixed quantum strategy together with the condition that. Then, Player I’s expected payoff becomes

(5.20)

Figure 3 shows the graphs of the returns and against the frequency b2.

From the graphs, we see that Player I will respond with µ = 1, i, j, or k when. This contradicts the condition. So we disregard the cases and. When, the largest returns are. Hence, Player I will respond with

Figure 2. Graphs of the returns B0, B1, B2 and B3.

Figure 3. Graphs of the returns A0, A1, A2 and A3.

Therefore, we have a family of equilibria given by the strategic pair with the constraints that and. This family of equilibria pays out each player an expected payoff of

.

In a similar manner, One verifies that the strategic pairs given in (5.14) - (5.18) are Nash equilibria.

5.3. Equilibria of Type (Mix of 3, Mix of 3)

When three returns are maximal and equal, we obtain four cases to study. For this particular game, it turns out that there are no equilibria of type mix of 3 against mix of 3.

5.4. All the Returns Are Equal

Proposition 5.3 The mixed quantum strategic pair

is a Nash equilibrium with expected payoffs to the players given by.

Proof: When all the returns are equal, Player I is indifferent between all his/her mixed strategies and, therefore, can select any probability distribution over the returns A0, A1, A2, and A3. The equations A0= A1 = A2 = A3 yield the system of linear equations

, (5.21)

where λ is a fixed real number. This system has the unique solution

Since we obtain

Now suppose Player II uses the mixed quantum strategy Then Player I’s expected payoff becomes Hence Player I is indifferent between all his/her probability distributions. In particular, he/she can respond with Therefore, the mixed quantum strategic pair is a Nash equilibrium with expected payoffs to the players given by.

6. Conclusions

It often happens that the players’ reaction curves cross several times as is the case in the game of Chicken. The classical version of the game of Chicken has three equilibria. Which of these should be selected? Only the equilibrium in mixed strategies that pays out each player a payoff of 1 makes sense for rational players, as the selection of one of the remaining two classical equilibria will result in one of the players being worse off. We, therefore, observe that the quantum payoffs are all equal or superior to the classical payoff (1, 1) that is desired by both players.

Moreover, comparing our findings to known results, we observe that the strategic pair is also an equilibrium in Landsburg’s quantized game of Chicken with expected payoffs of (2.5, 1) to the players [4] . Recall that, in our game, the payoff to each player at this equilibrium is 7/4. Thus, Player II is better off playing Chicken when it is quantized via our initial state.

The groundwork for a parallel extension of this work to three player, two strategy games can be found in [9] and [10] . A future direction of this work is the complete classification of potential Nash equilibria in three player, two strategy quantum games.

Acknowledgements

The authors would like to thank the referees for some valuable comments and helpful suggestions.

References

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