 Creative Education 2012. Vol.3, No.4, 422-429 Published Online August 2012 in SciRes (http://www.SciRP.org/journal/ce) http://dx.doi.org/10.4236/ce.2012.34066 Copyright © 2012 SciRe s . 422 Creativity in Collaborative Learning across the Life Span Margarida Romero1,2, Pirkko Hyvönen3, Elena Ba rberà1 1Elearn Center, Universitat Oberta de Catalunya, Barcelona, Spain 2ESADE Universitat Ramon Llull, Barcelona, Spain 3University of Oulu, Oulu, Finland Email: margarida@uoc.edu Received June 6th, 2012; revised July 11th, 2012; accepted July 21st, 2012 Creativity is one of the competencies required in order successfully to meet challenges across the life span. After defining the broad concept of creativity and its relevance in education, this paper discusses the out- come of a literature review on creativity in collaborative learning across the different stages of an indi- vidual’s development, with a specific focus on the use of ICT as a means of fostering the creative learning process. Although much of the literature concerns creativity and critical thinking skills in children and adolescents, we analyze the specific requirements and specificities of these competencies in advanced adulthood. We aim specifically to characterize the capabilities of older adults to collaborate through Vir- tual Learning Environments (VLEs). The last part of the paper discusses means of promoting the devel- opment of creative skills at different ages, notably in elderly persons, and the use of collaborative learning technologies. Keywords: Creativity; Collaboration; Collaborative Learning; ICT; Older Adults; Lifelong Learning Introduction People in today’s society are living in constantly changing environments where they commonly confront complex and unexpected problems. Previously learned practices do not al- ways provide adequate means of coping in these new situations. Creativity is required to deal with the evolution of new knowl- edge and technologies; hence, it is one of the skills we should develop across our life span (Hilton, 2008; Trilling & Fadel, 2009). The traditional 3 Rs (Reading, wRiting, and aRithmetic) of the 20th century have been replaced by the 4Cs, namely Critical thinking and problem solving, Communication, Col- laboration and Creativity and innovation skills (Frydenberg & Andone, 2011). Creativity is considered a key competency for personal and social prosperity because “we live in the creative age of information, communication and collaboration” (Kam- pylis, Berki, & Saariluoma, 2009: p. 15), in which technologi- cal advances in our daily lives demand continuous learning. According to Rojanapanich and Pimpa (2011), creativity can facilitate adaptation to globalisation and promote innovation. As a human capability, creativity is considered to be a com- petence that can be learned and developed in a dynamic way across the life span, not only as an individual process but also as a collaboratively constructed one. A common misconception is that creativity is restricted to “artistic” subjects or belongs in domain of children and young people (see Straker & Rawlinson, 2003) and that it as an individual outcome of an eccentric per- sonality (Amabile, 1996). By contrast, we are interested in the collaborative creative process, not limited to the context of children and adolescents but extending throughout the whole span of age from the early years to the elderly. Creativity is nowadays understood as a social process, developed by transac- tions between persons sharing a context that can be supported by technology. “Creativity can be viewed as, and investigated as, one aspect of an ongoing dialogue in computer supported collaborative teams” (Sundholm, Artman, & Ramberg, 2004: p. 101). In this paper we aim to advance the understanding of the creative process in the elderly, focusing on the possibilities for fostering older adults’ creative collaboration through supportive technologies. We start the study with an overview of the chal- lenges faced by the elderly in their adoption of technologies, before defining the creative collaboration concept. Because of the lack of specific literature about creative collaboration across the life span, we review the research studies considering the evolution of creativity across the different life stages and the relationship between older adults and ICT. Finally, we synthe- sise the main findings and suggest future lines of research to advance understanding of creative collaboration across the life span. Adoption of Technology among the Elderly For older adults, as for many others, creativity is a prerequi- site for using a computer, but it is also a consequence of using it (Hyvönen, 2002). In this section, we analyse the evolution of computer-based technologies in society and the challenges for older people of adopting these technologies. Many public and private services have moved into digital solutions, forcing people to change to digital channels, whether they have experience of and interest in information and com- munication technology (ICT) or not. European inititiatives such the “European Year for Active Ageing” and the Action Plan on “Ageing Well in the Information Society” has highlighted the importance of older adults’ access to ICT, active ageing and consequently the need to better understand their specific needs (Ala-Mutka, Punie, & Redecker, 2008; Sourbati, 2009). In the last fifteen years or so, computers and the Internet have proven themselves as empowering tools for older adults. They afford the sense of being an active citizen in the society.
 M. ROMERO ET AL. Older people use computers and the Internet for information, shopping, social interaction, banking and post their own writ- ings through social media (Charness & Holley, 2004; Galusha, 1998; Hyvönen, 2002; Selwyn, 2004; Sourbati, 2009; Vuori & Holmlund-Rytkönen, 2005). Older users of computer technol- ogy are sometimes described as “silver surfers”, who consider ageing as a positive phenomenon, who suffer little anxiety in their use of the technology and whose technical efficacy is high (Cody et al., 1999). However, recent studies also point to a more negative ex- perience among the elderly in their use of ICT, noting an exag- geration of positive emotions when interpreting older adults’ com puter u se (Selwyn, 2004; Selwyn, G o r ard, & F u r long, 2005). Moreover, some older people cannot use computers and the Internet, nor do they want to (Hakkarainen & Hyvönen, 2010; Hakkarainen, 2012). According to Selwyn, Gorard and Furlong (2005), there is a growing number of older adults who actively avoid using computers or have given up so doing. The reasons are many. Lack of confidence in their ability to master new technologies is one (Marquié, Jourdan-Boddaert, & Huet, 2002). Another is what may be termed computer anxiety (Cody et al., 1999). Wagner, Hassan ein and Head (2010) cite many studies that i n- dicate a correlation between older adults’ use of computers and their well-being, owing to a decreasing in stress and loneliness. On the other hand, Hakkarainen and Hyvönen (2010) show that some older people find other things more important and crea- tive than computers, such as hobbies (sports, reading, handi- crafts, gardening and other nature activities). Indeed, they ac- tively choose to live without computers in order to enhance their well-being. Thus, studies show contradictory causalities relating to the impacts of using computers in later life. The problem, however, is that, in order to cope in today’s and tomorrow’s society, people need to use ICT to manage their daily affairs, such as banking and finance, as well as to keep in contact with other people. Supportive Technologies for Creative Collaboration across the Life Span This study considers the use of supportive technologies not only as a requirement but also as an opportunity to support creative collaboration among the elderly. It is developed in the context of the EU-funded Lifelong Learning Program and Co- Creat project, which has the objective of enabling creative col- laboration through supportive technologies. In the CoCreat project, one of the specific target populations is older adults in rural areas, where they may be forced to travel long distances to manage their everyday affairs. Along with regional changes, public services are increasingly becoming network-based; yet many elderly citizens can neither afford personal computers nor access possibilities to learn how to use them. The Internet has become a critical communication tool in rural areas, where neighbours, friends and relatives are living far apart (Malecki, 2003). The CoCreat project aims to study how communication can be enhanced in rural areas and how public services can be brought closer to elderly people, promote active ageing by en- hancing their access to new technologies for using public ser- vices, for pursuing hobbies for directly accessing local news and for social communication. Fozard, Bouma, Franco and Bronswijk (2009: p. 192) high- light the importance of communi cation opportunities for the eld- erly: “[A]ll the virtual communic ation aids are available, ranging from e-mail to social networks, e.g., Facebook, dating services, and virtual chat room groups. At a more sophisticated level, video conferencing techniques are becoming more accessible to remotely connect members of a social group. One example was of a man, currently housebound because of a strok e, who kept in communication with friends in a local senior citizen group of which he was a member via a video link between the public area of the senior citizen center and his bedroom.” Fozard, Bouma, Franco and Bronswijk (2009) argue the value of collaboration technologies as a support to enhance fun and creativity in the second half of life. According to Lambropoulos, Romero and Kommers (2011), technologies enable the creation of shared contexts for engageme nt of participants. Fun technolo- gies are an opportunity for adults of all age s to engage in creative collaboration and interaction. A preliminary case study has been developed in the first phase of the CoCreat project, aimed at analysing the impact of iPads as a supportive technology for creative collaboration among the elderly. The case study confirmed the creative po- tential of the elderly and equally the potential for tablets to overcome the challenges that elderly people experience in the adoption of ICT (Hyvönen, Romero, & Barbera, 2012). In this study we first develop the concept of creative collaboration and, in the second part of the paper, conduct a systematic literature review on the creative collaboration process throughout the life span. Creative Collaboration: Definition Creative collaboration based on a collaborative tradition has not yet attracted much research interest. By contrast, collabora- tion in creativity has been studied widely. In our study, “crea- tive” denotes the quality of collaboration, where the aim is to act together to find diverse ways to use technologies in order to enhance well-being and active ageing. The processes itself should free an individual’s cognitive resources and provide something that they have not encountered or understood before, for instance social interaction, atmosphere or the exchange of ideas and feelings. Creativity is seen as an important part of collaboration and specific ally of collaborative learning. Defining Collaboration By collaboration we do not refer only to a sense of belonging or cooperation, but rather to the co-construction of shared unde r- standing (Roschelle & Teasley, 1995). Computer-supported col- laborative learning (CSCL) is the use of information and com- munication technology to enhance learning. The CSCL environ- ment is not merely a means of supporting communication be- tween people who are physically remote but a tool used in both co-presence and distance settings for shaping interaction in many ways and for capturing, analysing and mirroring these interac- tions in real time. It is important to realise that collaboration among participants can be designed. Dillenbourg, Järvelä and Fisher (2009) have defined eleven principles of CSCL, based on previous studies in the field (e.g. Dillenbourg, 2005; Dillenbourg, Baker, Blaye, & O’Malley, 1996; Scarda malia & Bereiter, 1994; Roschelle & Teasley, 1995). Of t hese, seven are important in the context of older adults’ use of ICT. 1) The focus is on social interaction rather than individuali- Copyright © 2012 SciRe s . 423
 M. ROMERO ET AL. sation. 2) Cognition is seen primarily as a social process, in other words activities that foster social interaction are methods by which people construct knowledge. 3) The border between formal and informal is blurred, true especially in lifelong learning contexts, where informal learning plays a crucial part. 4) Collaborative learning does not take place just by getting people together. Under what conditions environments, tech- nologies, design and interaction enhance learning is a crucial question. 5) Over-expectations of media effectiveness should be con- sidered. 6) Effectiveness for learning should be addressed by consid- ering efforts that individuals perform together: how shared understanding can be achieved. 7) In addition to virtual interaction, face-to-face interaction is needed. Although these principles emphasize joint knowledge con- struction, shared understanding and social interaction, affective issues, emotions and motivation and their regulation should be taken into account as well (Dillenbourg, Järvelä, & Fisher, 2009; Hadwin, Oshige, Gress, & Winne, 2010; Järvelä, Volet, & Järvenoja, 2005). For example, previous experiences of tech- nologies may create frustration and negative estimations of the usefulness of ICT and an individual’s competence (Capdeferr o & Romero, 2012). Defining Creativity Creativity refers to the generation of ideas that are original, valuable or useful (Sternberg & Lubart, 1995). For years, crea- tivity has been conceived as an individual trait, but also as a process and the product of the process (Amabile, 1996; Ey- senck, 1995; Plucker, Beghetto, & Dow, 2004; Romero & Bar- berà, 2012; Runco, 2007). In this paper we consider creativity from a socio-cognitive viewpoint in terms of both an individual and a shared process. Creativity is not merely an original act or idea but also an accepted new solution that is collaboratively (co)constructed and shared by a group. The output of creativity may be an act that transcends the creator of the creativity (Sak & Oz, 2010) and produces “changes in an existing domain, or transforms an existing domain into a new one […] What counts is whether the novelty he or she produces is accepted for inclu- sion in the domain” (Csikszentmihalyi, 1997: p. 315). The im- portance of the usefulness of the ideas or acts that are consid- ered creative is highlighted by Franken (1994: p. 396). This author considers “creativity as the tendency to generate or rec- ognize ideas, alternatives, or possibilities that may be useful in solving problems, communicating with others, and entertaining ourselves and others”. In other words, a “tendency to generate or recognize ideas, alternatives, or possibilities”, otherwise known as divergent thinking, is strongly linked to creativity. As defined by Guilford (1959, 1962), creativity refers to processes to make the invisible visible, to generate novel associations and that encourage flexible ideation to generate many responses to open-ended, unstructured and multifaceted problems. Divergent thinking provides the foundation for creative pro- duction, because it requires ideational searching without direc- tional boundaries and is determined by fluency, flexibility and originality. However, ability to think divergently does not by itself produce creativity; critical thinking as well is needed (Glassner & Schwarz, 2007; Torrance, 1988). Some theorists propose “different sides of divergent thinking”; a generative and an evaluative side (e.g. Silvia, 2011: p. 29). It seems that individuals are likely to enhance their divergent thinking by, for example, training cognitive and neural mechanisms and engag- ing in improvisation (Gibson, Folley, & Park, 2009). It is also known that older adults can think as divergently as young adults, but they do so at a slower rate and require more time than younger people (Foos & Boone, 2008). Bereiter and Scardamalia (2003) provide an interesting view of creativity. They propose two modes, a belief mode and a design mode, which characterize how people deal with knowl- edge in all kinds of contexts. In the belief mode, people deal with things that they believe or ought to believe; they agree or disagree with ideas, present arguments for or against, express and try to resolve doubts. Believing should incorporate critical thinking about beliefs, using evidence and logic and finding background knowledge in order to evaluate ideas. In the design mode, people are concerned with the usefulness, adequacy, improvability and developmental potential of ideas. Design is not restricted only to creative products (e.g. crafts) but encompasses also conceptual artefacts, such as theories, proofs, problem formulations or interpretations. If we consider processes in which older people find ways to use technologies creatively, both modes are important. Creative thinking and creative use of technology go hand in hand. We argue there is a need to raise awareness of the creative potential of older adults in their use of ICT. Fozard (2001) considers the use of ICT for improving the elderly well-being under the concept “geron- technology”, arguing that it can delay and compensate for cog- nitive decline (e.g. using alert systems to improve temporal monitoring) and “enhance the quality of life and creativity of older people, and support family members and caregivers” (Fozard, 2001; Czaja, Charness, Fisk, & Rogers, 2002: p. 2). Before analyzing the specificities of the creative skills of older people and their creative use of ICT, we analyze creativ- ity across the life span, including the evolution of the creative process from childhood to older age. Methodology for the Literature Review Search Parameters Our search for relevant literature on creativity and collabora- tion among older adults began with identifying the main jour- nals publishing in the creativity field and studies on older peo- ple and their use of ICT. We searched the journals Creative Education and Thinking Skills and Creativity using the terms “collaboration” and “ICT” to identify studies about collabora- tive creativity and the terms “elderly” or “aged”. The Journal of Aging Studies was considered for studies on ageing and Geron- technology: International Journal on the Fundamental Aspects of Technology to Serve the Ageing Society for studies relating to the use of ICT by the elderly. In both journals we searched with the terms “creativity” or “creative”. Abstracts were scrutinised and potentially relevant articles obtained. A narrative synthesis of results is presented. Creative Education and Thinking Skills and Creativity searches on the terms “collaboration” and “ICT” yielded 10 papers, whereas the searches on the terms “elderly”, “aged”, “old” or “older” yielded one paper, which was not related to the study of creativity in elderly persons but to other subjects, Copyright © 2012 SciRe s . 424
 M. ROMERO ET AL. among them one person working in elderly care. Searches in the Journal of Aging Studies on the terms “creativity ” or “crea- tive” yielded 44 papers of possible interest, and six additional papers were found in Gerontechnology. Results The studies described in the papers identified were found to fall into three areas of research. These were collaborative crea- tive process; creativity in elde rly; and finally, the collaborative creative process in the elderly. Considering creativity in gen- eral and the collaborative process in particular, we start the narrative synthesis by presenting the creative process across the life span, before focusing on the specific creative processes of the elderly. Collaborative Creative Process Creativity has been mainly studied as an individua l process. In recent years, collaborative learning and teamwork in the work- place, in a context of increasing productivity, have highlighted the collaborative element in the creative process. Studies have considered creativity as a collaborative and situated process (Fernández-Cárdenas, 2008; Eteläpelto & Lahti, 2008). Accord- ing to Eteläpelto and Lahti (2008), different characteristics of group settings can influence the collaborative creative process, such as the emotional atmosphere and the power relations be- tween the members of the group. Among Fi nni sh t eacher trainees, a negative, unsafe atmosphere made group members afraid of being emotionally hurt. On the other hand, complementary dis- cussions, utilisation of others’ vie ws, a shared history among the group, rich emotional scaffolding and the tutor’s support en- hanced creative collaboration. The emotional dimension seems a particularly important element of creative collaboration. Creativity in educational contexts has recently been studied widely within the 27 member states of the European Union. Ac- cording to one survey (Ferrari, C achia, & Punie, 2010), a major- ity of teachers believe that “creativity can be applied to every domain of knowledge (98% ) and to every school subject (96%)”. However, the place of creativity in the national curriculum varies from one country to another (Cachia et al., 2009). Kampylis, Berki and Saariluoma (2009) studied Greek teachers’ (in service and pre-service) conceptions about creativity, and found that most of them belonged to a “school-sceptic” group and believed that creativity exists only in traditional subjects such as theatre, arts and music but is a key component in personal and social progress. However, it seems that creativity as a concept is neither adequately understood nor supported among the teachers. The Creative Process across the Life Span Age and educational level are considered to be important vari- ables in the development of cognitive maturity (King & Kitch- ener, 1994; Perry, 1970). According to Perry, students in their early to mid-20s have not fully reached the higher levels of cog- nitive maturity that allow them to engage in reflective thinking. King and Kitchener’s Reflective Judgment Model considers seven stages in cognitive developmental progressi on in reasoning, which represent “distinct sets of assumptions about knowledge and how knowledge is acquired” (p. 13). Their research showed that reflective judgment scores increased consistently with age and educational level. The increase of creativity among adults, including older adults, is also defended by Cohen (2000), who argues for considering the opportunities for creativity in the sec- ond half of life. For some authors, children are naturally creative and open to experience and novelty; but this human potential has to be de- veloped in order to be maintained in the later stages of life (Esquivel, 1995; Feldman & Benjamin, 2006; Lin, 2011). In the early years, according to Clay (2001), writing is an important means of stimulating children’s creative thinking. Chen and Zhou (2010) consider the creative process in children aged from five to six years in a writing task. They observe the positive impact of providing the children with an open-ended task, allowing them to use pictures to represent the meanings of the characters they are writing about. In the psychology of development literature, adolescence and young adulthood are considered the optimal stage for the devel- opment of higher order cognitive processes. For Giedd and col- leagues (1999), cognitive skills are better developed in adoles- cence than in childhood. Despite this possible advantage, Marin and Halpern (2011) observe the beneficial effect of direct instruc- tion to obtain higher performance in the Halpern Critical Think- ing Assessment (Halpern, 1998) among low-income high stu- dents in America. Robbins and Kegley (2010) consider the de- velopment of creativity abilities among 51 students participating in a Principles of Management course (N = 25) or a Creative Inquiry free elective course (N = 26). Data was collected using the Torrance Tests of Creative Thinking (TTCT, Torrance, 1988) pre- and post-testing. Results revealed a significant increase in the participants’ creative self-efficacy in the Creative Inquiry course, which aimed to develop the students’ creat ivity in a direct way. Fischer and Nakakoji (1997) consider creativity among adults in everyday life, focusing their study on the wo rld of professiona l designers in a collaborative learning environment for facilitating creativity in the workplace by the sharing of ideas. Information sharing is one of the key elements for promoting collaborative creativity among the team to reach a common objective. Wyatt- Brown (1989) analyses a case of creativity, namely that of the novelist Anita Brookner. Wy att-Brown analyses B rookner’s nov- els and interviews her in her fifties to consider the evolution of creativity in advanced adulthood, particularly in order to counter the passivity of accepting the direction of her midlife. Older Adults’ Profile and Their Creativity In this section, we focus on the specificities of the elderly tar- get group and their creative capabilities, before introducing spe- cific ways in which their creativity may be enhanced. Older adults are defined in many ways, depending on which area of aging is under study. In studies relating to the working life, a 45-year-old can be classified as an older adult, whereas in the context of ICT, the designation “older adults” may refer variably to those between 40 years and 75 years. In research relating specifically to successful ageing and creativity in later life, the limit extends to 93 years (Fisher & Spech, 1999). Older adults are not a homogeneous group but are heterogeneous individuals with many differences. Life expectancy is increasing in the world’s richest nations, which translates into an increased emphasis on the physical, cognitive and emotional needs of the growing numbers of older adults. Although there exist different approaches to late adult- hood in developmental psychology (Havighurst, 1972), the gen- Copyright © 2012 SciRe s . 425
 M. ROMERO ET AL. eral characteristics of this vital stage are driven by the last per- manent changes in cognitive, sensory-motor and social compe- tencies. Although older adults have not been the subject of extensive study to date, at least three different theoretical perspectives can be distinguished. 1) First, we may consider theories about normative crisis. All these theories are basically descriptive and rely on age-related sequences in the human life span structured by developmental phase. Relevant theories are the “eight ages” of Erikson (1950, 1968), Piaget’s “genetic epistemology” (1977, 1985) or Bal- tes’s vital cycles (1990). 2) Second, we can identify theories about successful aging. These models are not based on developmental deficits like the previous ones but driven by a satisfactory construct of life. They describe ways and processes to arrive at a high level of personal satisfaction by adapting to change (Baltes & Baltes, 1989; Fisher & Spech, 1999; Havighurst & Taba, 1949). 3) Third, there are specific or partial theories. This approach does not explain psychosocial aging process as a whole but is precisely focused on the period of older adulthood, and the theories involved mainly deal with cognitive achievement and sensory functions (Lindenberger & Baltes, 1994); socio-emo- tional selectivity (Carstensen, 1992) and developmental con- textualism based on changing co-actions between the individual and his/her context (Lerner, 2002). All these perspectives agree that late adulthood is a period of adaptation to new personal resources, which leads to a paradox: the individual apparently experiences a progressive decline in activity and is subject to greater physical and cognitive limits but at the same time is better able to adapt to it. This so-called “practical intelligence” or wisdom can be understood as expert knowledge about vital questions (Staudinger & Baltes, 1996) and enables the elderly to sort out conflicts that youth and more efficient decision-making processes struggle with, as they are better able to grasp the consequences of situations and to estab- lish clear priorities. Older adults thus seem better equipped to solve creatively situations in which they are more experienced, but experience specific challenges in the context of the use of ICT, where they manifest more than twice as many user diffi- culties as younger users (Nielsen, 2002) and feel less confident about their own computer knowledge (Marquié, Jourdan-Bod- daerta & Huet, 2002). Despite their lower confidence levels, most healthy seniors are very well capable of acquiring com- puter skills (Mayhorn, Lanzolla, Wogalter, & Watson, 2005; Morrell, 2002), especially with specific training (Temple & Gavillet, 1990). Their use of the technology is based on a more reflective and utilitarian approach, rather than trial-and-error strategies, leading to different uses of ICT (Docampo Rama, 2001). Moreover, they consider the utility of ICT before they adopt the technology, in particular communication technology as a means of compensating for their mobility difficulties (Melenhorst, 2002). Enhancing Creativity in Older Adults Despite the decline of certain cognitive and sensory functions in the elderly (Linderberger & Baltes, 1994), their enhanced “practical intelligence” helps in decision-making and can pro- mote certain forms of creativity. According to King and Kitch- ener (1994), elderly and better educated subjects score more highly in tests of judgement, which has implications for study of the evolution of creativity and critical thinking skills across the life span from a developmental perspective, as well as of the specific development of these competencies through training. Critical thinking and creativity are considered throughout the life span as a competency that can be enhanced by specific training. For this reason, creativity has been included in educa- tional policy and the education curriculum in different countries (Shaheen, 2010). However, most of the work carried out in the development of critical thinking skills has been done in face-to-face contexts. In the context of online learning, Muir- head (2004) also notes that specific course materials and activi- ties may be developed to enhance online learners’ reflective skills. Bullen’s research (1998) considers the relation between participation and creativity in online discussions, observing the influence of four major factors: cognitive maturity, teaching style of the instructor, students’ prior learning experiences and degree of understanding of the critical thinking process. The online teacher’s role is to help eliminate myths about creativity with a view to developing the potential of the online learners. The relationship between successful aging and creative activ- ity is studied by Fisher and Specht (1999). The results indicate that successful aging comprises six features, namely a sense of purpose, interaction with others, personal growth, self-accep- tance, autonomy and health. Creative activity fosters a sense of competence, purpose and growth and hence contributes to suc- cessful aging. Recent studies, however, show that some older adults deliberately reject the use of computers, preferring to pursue other activities such as handicrafts and use of other audiovisual media (Hakkarainen & Hyvönen, 2010). Conclusion Considering the specificities of elderly persons and opportu- nities for enhancing creativity with the use of ICT, we aim to highlight three major aspects that may be taken into account in the design of computer-supported collaborative creativity spaces for use by the elderly. First, the ergonomy of the ICT should reflect the decline of sensory capacities among the eld- erly in the design of interfaces. Second, in respect of the reflec- tive process of the elderly, we propose computer-supported collaborative creative spaces where guidance focuses clearly on reducing trial-and-error in the process of understanding. Third, the computer-supported collaborative creative spaces should make explicit the utility of ICT in the creative process in order to increase its acceptability among the elderly. Finally, we should consider the value to the elderly of technology for communication when they face mobility problems. In this case, computer-supported spaces may help to solve everyday life challenges and bring part of the community to the elderly per- son. Acknowledgements This study is developed within the CoCreat project that has been funded with support from the European Commission (LifeLong Learning Programme). This publication reflects the views only of the author, and the Commission cannot be held responsible for any use, which may be made of the information contained therein. The CoCreat partners involved in this study belongs to University of Oulu (Finland) and Universitat Oberta de Catalunya (Spain). Copyright © 2012 SciRe s . 426
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