Applied Mathematics
Vol.07 No.05(2016), Article ID:64731,12 pages
10.4236/am.2016.75036
Interactive Fuzzy Approaches for Solving Multiobjective Two-Person Zero-Sum Games
Hitoshi Yano1, Ichiro Nishizaki2
1Graduate School of Humanities and Social Sciences, Nagoya City University, Nagoya, Japan
2Graduate School of Engineering, Hiroshima University, Higashi-Hiroshima, Japan

Copyright © 2016 by authors and Scientific Research Publishing Inc.
This work is licensed under the Creative Commons Attribution International License (CC BY).
http://creativecommons.org/licenses/by/4.0/



Received 20 January 2016; accepted 15 March 2016; published 18 March 2016
ABSTRACT
In this paper, we consider multiobjective two-person zero-sum games with vector payoffs and vector fuzzy payoffs. We translate such games into the corresponding multiobjective programming problems and introduce the pessimistic Pareto optimal solution concept by assuming that a player supposes the opponent adopts the most disadvantage strategy for the self. It is shown that any pessimistic Pareto optimal solution can be obtained on the basis of linear programming techniques even if the membership functions for the objective functions are nonlinear. Moreover, we propose interactive algorithms based on the bisection method to obtain a pessimistic compromise solution from among the set of all pessimistic Pareto optimal solutions. In order to show the efficiency of the proposed method, we illustrate interactive processes of an application to a vegetable shipment problem.
Keywords:
Multiobjective Two-Person Zero-Sum Games, LR Fuzzy Numbers, Fuzzy Payoff Matrices, Fuzzy Goals, Possibility Measure, Pareto Optimal Solutions, Linear Programming

1. Introduction
In this paper, we propose interactive algorithms for multiobjectve two-person zero-sum games with vector payoffs and vector fuzzy payoffs under the assumption that each player has fuzzy goals for his/her multiple expected payoffs.
Shapley [1] first defined a Pareto equilibrium solution concept for two-person zero-sum games with vector payoffs, and proved the existence of a Pareto equilibrium solution by utilizing the weighting method for multiobjective optimization. Zeleny [2] formulated a two-person zero-sum game with vector payoffs as a single objective optimization problem to obtain the minimax solution. Cook [3] also formulated a two-person zero-sum game with vector payoffs as a goal programming problem, in which each player sets goals for multiple expected payoffs and the distances between them are minimized. It was shown that such a goal progamming problem is reduced to a linear programming problem. Moreover, Ghose and Prasad [4] proposed a solution concept incor- porating not only the concept of Pareto optimality but also that of security levels. The concept of security levels is inherent in the definition of maximin solutions in two-person zero-sum games. Sakawa and Nishizaki [5] proposed a fuzzy approach for two-person zero-sum games with vector payoffs to obtain maximin solutions which are defined from the viewpoint of maximization of the degree of minimal goal attainment [6] [7] . They showed that such a problem is reduced to a linear programming problem.
On the other hand, Campos [8] first formulated two-person zero-sum games with fuzzy payoffs as fuzzy linear programming problems to obtain the maximin solutions. Li [9] [10] also formulated special types of two- person zero-sum games with fuzzy payoffs which are represented by triangular fuzzy numbers as three-objective linear programming problems, and proposed the corresponding computation method. Bector et al. [11] , Bector and Chandra [12] , and Vijay et al. [13] [14] proposed computational methods for solving not only two-person zero-sum games with fuzzy payoffs but also two-person nonzero-sum games with fuzzy payoffs, which are based on the duality of mathematical programming techniques. Maeda [15] introduced an order relationship between fuzzy numbers with respect to two-person zero-sum games with fuzzy payoffs, and proposed a solution concept.
As a natural extension to multiobjective programming problems, Nishizaki and Sakawa [16] - [18] focused on two-person zero-sum games with vector payoffs. By introducing the fuzzy goals, they formulated two-person zero-sum games with vector payoffs as a linear programming problem to obtain maximin solutions. They also investigated the equilibrium solutions in two-person non-zero-sum games with fuzzy goals and vector fuzzy payoffs. However, to deal with such games as linear programming problems, they assumed that fuzzy goals for each player are defined as linear membership functions, each element of fuzzy payoffs is also defined as a linear type fuzzy number, and each player adopts the fuzzy decision [7] [19] to integrate vector payoff or vector fuzzy payoffs. Therefore, the proposed methods cannot be applied if each player adopts fuzzy goals whose member- ship functions are nonlinear, each element of fuzzy payoffs is defined as a nonlinear type fuzzy number, or player does not adopt the fuzzy decision to integrate vector payoff or vector fuzzy payoffs.
In such situations, in this paper, we focus on two-person zero-sum games with vector fuzzy payoffs under the assumption that a player has fuzzy goals for the expected payoffs which are defined as nonlinear membership functions. In Section 2, introducing the pessimistic Pareto optimal solution concept by assuming that a player supposes the opponent adopts the most disadvantage strategy for the self, we translate two-person zero-sum games with vector payoffs into the corresponding multiobjective programming problems. We propose an inter- active algorithm based on the bisection method and linear programming techniques to obtain a pessimistic com- promise solution from among the set of all pessimistic Pareto optimal solutions. In Section 3, we also consider multiobjectve two-person zero-sum games with vector fuzzy payoffs, and propose an extended interactive algo- rithm to obtain a pessimistic compromise solution from among the pessimistic Pareto optimal solution set on the basis of the possibility measure [20] . In Section 4, as an application of our method, we consider a multi-variety vegetable shipment planning problem, which is formulated as a two-person zero-sum game with vector payoffs, and show the efficiency of the proposed algorithm.
2. Two-Person Zero-Sum Games with Vector Payoffs
We consider two-person zero-sum games with multiple payoffs which are defined by
matrices
. For each
-element
of the payoff matrices
,
, a row
is interpreted as a pure strategy of Player 1 and a column
is also a pure strategy of Player 2. When Player 1 chooses a pure strategy i and Player 2 chooses a pure strategy j, Players 1 and 2 receive K-dimensional payoff vectors
and
, respectively. Let
be a mixed strategy for Player 1 and let
be a mixed strategy for Player 2.
In this section, we assume that each player has fuzzy goals for his/her expected payoffs
, where
and
are mixed strategies specified by two players.
Assumption 1. Let 


Similarly, the nonlinear membership functions 

Then, we can formulate the following multiobjective programming problem for Player 1 under the assumption that Player 1 supposes Player 2 adopts the most disadvantage strategy for the self.

To deal with the multiobjective minimax problem (1), the following Pareto optimal solution concept can be defined.
Definition 1. 

with strict inequality holding for at least one k.
We assume that Player 1 can find a pessimistic compromise solution from among the pessimistic Pareto optimal solution set. It should be noted here that a pessimistic compromise solution concept is different from a satisfactory solution concept employed in usual multiobjective programming problems. A pessimistic com- promise solution can be interpreted as a most better solution among the pessimistic Pareto optimal solution set in his/her preference.
For generating a candidate of a pessimistic compromise solution, Player 1 is asked to specify the reference membership values [19] . Once the reference membership values 

By introducing auxiliary variable

Since the inverse functions 

As a result, the problem (3) is expressed as the following problem:

It should be noted here that the problem (5) can be easily solved by combined use of the bisection method and the first-phase of the two-phase simplex method of linear programming.
The relationship between the optimal solution 
Theorem 1.
(i) If 

(ii) If 



Proof:
(i) Since 
Assume that 

with strict inequality holding for at least one
This contradicts the fact that 
(ii) Assume that 

Then, there exists some 
From Assumption 1 and the fact that
This contradict that the fact that

Unfortunately, from Theorem 1, it is not guaranteed that the optimal solution 


simultaneously hold. For the optimal solution 
Test problem 1:

Theorem 2. For the optimal solution 


Now, from the above discussions, we can present an interactive algorithm for deriving a pessimistic compromise solution from among the pessimistic Pareto optimal solution set.
Interactive algorithm 1:
Step 1: Player 1 sets his/her membership functions 
Step 2: Set the initial reference membership values as
Step 3: Solve the problem (5) by combined use of the bisection method and the first-phase of the two-phase simplex method of linear programming. For an optimal solution
Step 4: If Player 1 agrees to the current pessimistic Pareto optimal solution, then stop. Otherwise, Player 1 updates his/her reference membership values
3. Two-Person Zero-Sum Games with Vector Fuzzy Payoffs
In this section, we consider two-person zero-sum games with vector fuzzy payoffs which are defined by 



where the function 










In this section, we assume that Player 1 has fuzzy goals for his/her fuzzy expected payoffs
Assumption 2. Let 


where 


Using the concept of the possibility measure [20] , we define the value of the membership function 

where 

In order to deal with the multiobjective maximin problem (9), we introduce the pessimistic Pareto optimality concept.
Definition 2. 


with strict inequality holding for at least one k.
The constraints (10) are transformed into the following forms, where 


It should be noted here that the decision vector 
Similar to the previous section, we assume that Player 1 can find a pessimistic compromise solution from among the pessimistic Pareto optimal solution set.
For generating a candidate of a pessimistic compromise solution, Player 1 is asked to specify the reference membership values [19] . Once the reference membership values 

This problem can be equivalently transformed into the following form:

where



From the above discussion, the problem (13) for Player 1 can be expressed as

It should be noted here that the problem (14) can be easily solved by combined use of the bisection method with respect to 
The relationship between the optimal solution 
Theorem 3.
(i) If 

(ii) If 


is an optimal solution of (14) for some reference membership values
Proof:
(i) Since 

Since the constraints of (13) are equivalent to those of (14), the following relations hold.
Assume that 

with strict inequality holding for at least one k. Therefore, it holds that
This contradicts the fact that 
(ii) Assume that


Then, there exists some 


Because of

This contradict that the fact that

Unfortunately, from Theorem 3, it is not guaranteed that the optimal solution 


simultaneously hold. For the optimal solution 
Test problem 2:

Theorem 4. For the optimal solution 


Now, from the above discussions, we can present an interactive algorithm for deriving a pessimistic compromise solution from among the pessimistic Pareto optimal solution set to (9).
Interactive algorithm 2:
Step 1: Player 1 sets his/her membership functions 
Step 2: Set the initial reference membership values as
Step 3: For the reference membership values

Step 4: If Player 1 agrees to the current pessimistic Pareto optimal solution, then stop. Otherwise, Player 1 updates his/her reference membership values
4. An Application to Multi-Variety Vegetable Shipment Planning
In this section, we apply the proposed method to multi-variety vegetable shipment planning problems. We assume that a farmer (Player 1) must decide a ratio of the shipment amount between tomato and cucumber. Table 1 and Table 2 show price lists 

Table 1. A price list 
Table 2. A price list 
We assume that some column of the price lists arises in the future (in other words, Nature (Player 2) selects some year between 2009 to 2013). We also assume that miscellaneous costs to cultivate vegetables with manure can be ignored. Utilizing the 



where 





strategy of Player 2 (Nature). For example, if


According to Interactive algorithm 1, Player 1 updates his/her reference membership values to obtain a candidate of the pessimistic compromise solution from among the pessimistic Pareto optimal solution set. The interactive process with a hypothetical Player 1 is summarized in Table 3.
Table 3. An interactive process with a hypothetical Player 1.
5. Conclusion
In this paper, we propose interactive algorithms for multiobjectve two-person zero-sum games with vector payoffs and vector fuzzy payoffs under the assumption that each player has fuzzy goals for his/her multiple expected payoffs. In the proposed method, we translate multiobjective two-person zero-sum games with fuzzy goals into the corresponding multiobjective programming problems and introduce the pessimistic Pareto optimal solution concept. The player can adopt nonlinear membership functions for fuzzy goals, and he/she can be guaranteed to obtain multiple expected payoffs, which are better than a pessimistic Pareto optimal solution whatever the other player does.
Cite this paper
HitoshiYano,IchiroNishizaki, (2016) Interactive Fuzzy Approaches for Solving Multiobjective Two-Person Zero-Sum Games. Applied Mathematics,07,387-398. doi: 10.4236/am.2016.75036
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