Creative Education
2012. Vol.3, No.8, 1404-1408
Published Online December 2012 in SciRes (http://www.SciRP.org/journal/ce) http://dx.doi.org/10.4236/ce.2012.38205
Copyright © 2012 SciRe s .
1404
Division Technique Training Tool for Problem Solving Methods
of IPR
Gil Su Yoon1*, You Heon Ki m2, Sung Ju Lim1
1Interdisciplinary Program of Intellectual Property, Graduate School, Pukyong National University,
Busan, South Korea
2Invention and Promotion Association, S eoul, South Korea
Email: gilsuyoon@ gmail.com
Received September 28th, 2012; revised October 3 0th, 2012; accepted November 14th, 2012
We have developed a training tool of division technique among 5 techniques in ASIT for problem solving
method for Intellectual Property Right. Even though with its good capability, there were not yet an appli-
cable training tool to use for division training because of its easy disassembled shape with small distur-
bance. To develop a division technique training tool, we have applied ASIT to game T. We have chosen
game shape parts with magnetic rubber and board as the plate coated with zinc. The adhesive strength of
the game shape parts to board is enough to keep fixed position even in turn down. Developed division
training tool is expected to be used for the e-learning of problem solving training for student education
and lifelong education. It is under Korean utility model application. E-learning with open resources in-
cluding beneficial training for solving problem will be developed together with the foundation of life-long
education. This division training device is proposed to younger generation as the educational auxiliary
training tool for problem solving method. We are looking for the international cooperation with this divi-
sion training tool. With the encouragement of this division training tool we have patented Korean patent
of the lifting method of methane hydrate which can be extended to various fields of IPR.
Keywords: Division Technique; ASIT; Training Tool; Problem Solving Method; Intellectual Property
Right
Problem Solving Methods
We are making decisions every day from a mere trifle to im-
portant things. Making correct decision is quite important. Our
future is full of vagueness which we don’t know about. It is
news to us at all. So we should not afraid of our failures during
our school days. There is a proverb that “Failure is but the
threshold of success.” We should not be afraid of failure in our
youth days. We can experience creative thinking indirectly by
reading books and OCW resources et al. (Yoon, Kodama, &
Park, 2007). There are many techniques for solving problems.
Among them especially 3 types of thinking method, Brain-
storming, TRIZ and ASIT will be briefly overviewed.
Brainstorming
Brainstorming is a usual group meeting technique designed
to generate a large number of ideas for the solution to a prob-
lem. Osborn proposed that groups could double their creative
output by using the method of brainstorming. Although brain-
storming has become a popular group technique, researchers
have generally failed to find evidence of its effectiveness for
enhancing either quantity or quality of ideas generated. Well
known international consultant company Ideo is a famous con-
sultant company which uses brainstorming method very well
for developing new products (Ideo, 2010). Even though Ideo
used brainstorming method very well, brainstorming is a kind
of trial and error method. Thinkmap is a kind of program for
brainstorming. When we concentrate on a specific topic, we are
apt to effluent many things unrelated to the topic. It is not to be
blamed and it is only natural for human who uses right and left
cerebral simultaneously. It uses parallel thinking around the
main idea and vertical thinking with digging on specific topic.
TRIZ
TRIZ is a romanized acronym for Russian “Teoriya Res heniy a
Izobretatelskikh Zadatch” meaning “The theory of solving in-
ventor’s problems” or “The theory of inventor’s problem solv-
ing”. It was developed by a Soviet engineer and researcher
Genrich Altshuller and his colleagues starting in 1946. TRIZ, in
contrast to techniques such as brainstorming which is based on
random idea generation, aims to create an algorithmic approach
to the invention of new systems, and problem solving as Figure
1 (TRIZ, 2010).
TRIZ was developed with especially applicable to engineer-
ing problems. Even though and LG and Samsung and many
companies have developed new products with the application of
TRIZ, there are many tools such as contradiction matrix,
Su-Field analysis, ARIZ (Algorithm for TRIZ) which is not so
easy to real problems. It needs much training and experiences
to apply TRIZ to solve real problems which need approximate
of 100 hours with the apprentice of TRIZ master.
*Bibliograp hy of G. S. Yoon:
He was born in Korea 1948 and majored in shipbuilding engineering, BNU,
Korea in 1998. He is now a professor of PKNU, Busan, Korea. He is also
interested in e-learning, invent, patent and IPR. He takes in charge of the
education of intellectual property in PKNU with the support of KIPO (Ko-
rean Intellectual Property Office).
G. S. YOON ET AL.
Figure 1.
Structural diagram of TRIZ (from Wikipedia).
ASIT
ASIT (Advanced Systematic Inventive Thinking), is a modi-
fied version of TRIZ by Israel prof. Roni Horowitz. He modi-
fied the complication of TRIZ into 5 simple methods such as
unification, multiplication, division, breaking symmetry and
removal. Compared with other methods, ASIT is simple and
easy to apply to solve real problems. TRIZ is more applicable
to much complicated engineering problems, but ASIT is easier
simple problem solver. Generally speaking compared with
other methods, ASIT is a simple and easy to apply to solve real
problems. To develop the ability of solving problems it is rec-
ommended to train division technique with appropriate training
tools (Yoon, Kodama, & Park, 2008; Yoon, 2009).
Problem Solving Process in ASIT
ASIT uses 3 stages for 1) finding out problem objects and
environmental objects; 2) describing undesired effect and use
for 5 technique templates; 3) Elaborating the solution as Figure
2. In ASIT it is important to find out problem objects and select
proper one of 5 provoking techniques, which are unification,
multiplication, division, breaking symmetry and removal. Each
technique uses template to help to find agent for desired action
mechanically. Functional fixedness interrupt us from creative
thinking, so in problem solving process in ASIT, 3 stages with
templates are used for mechanical process that we are easy to
neglect in normal way of thinking. As in Figure 2 we find pro-
blem objects and environmental objects at the 1st stage. At 2nd
stage we write down undesired effects. And write the desirable
sentence from undesirable sentence. It is not easy to select a
proper technique to solve problem. After selecting a proper
technique we substitute automatically objects to that template.
At 3rd stage we are elaborating the solution. There are 5 tech-
nique templa tes in Table 1 (Horowitz, 2005).
Division Technique
Division technique is frequently used for ASIT solving
problem among 5 techniques. The template of division tech-
nique is that the object < > will be divided its part and will be
reorganized in space and time. It is not so easy to divide and
reorganize its parts for solution. We can show a match game
how to divide with Figure 3. A cow is chased from a lion. The
lion can’t catch the cow when the cow sees the lion. Moving
with only 2 matches, how you save cow life from lion’s attack?
When asked with this problem, they are easy to solve this
Figure 2. ges for solving process.
Table 1. ique templates.
emplate
ASIT 3 sta
Five techn
Technique T
UnifThe object < > will bef the action < >. ication the agent o
Multiplication t
Division l be divided its part and will b e
Breaking symmetry of the property < >.
Removal
New object of the same type as < > will be the agen
of the action < >.
The object < > wil
reorganized in space and time.
At different locations in < >
there will be a different v alue
The object < > will be removed from the problem
world.
Figure 3. me that a cow chased from a lion.
A match ga
Figure 4. back to lion.
But Figure 4 is not the sameow because of the tail position
is
Cow turns
c
changed to upward not in the middle of original position. So
it is not correct answer. What is the correct answer? We divide
the head from the whole cow body in Figure 5 and turn only
cow’s face to the lion then the lion can’t catch the cow. It is an
example to be applied with a division technique. Cow’s head
part is divided from the cow’s whole body and reorganized its
problem like Figure 4.
Copyright © 2012 SciRe s . 1405
G. S. YOON ET AL.
shape in space. It is not included in time in this match game.
The scope of division technique for problem solving is covered
very much.
Another fish saving game is rather related to the breaking
sy
Game T, Assembly Game
. Game T can be used as a prac-
tic
with 4 fixed parts as Figure 6. It
se
z shape is as-
se
Division Technique Training Method
p arrow shape as
F
vase shape and inverse z shape as Figures 11 and
12
divide the inverse z shape with a line as Figure 12,
yo
mmetry technique not only division technique (Horowitz,
2007).
Game T is an assembly game
ing tool of division technique with 4 fixed shapes. Even th-
ough we can not make use of arbitrary shapes in game T, it can
be used for us as a good training tool for division technique to
find out the prescribed shapes
A house shape is composed
ems that we cannot fully practice for training to find out
composed component parts, but it is easy that we can practice
to find out how to assemble predefined shape. So we can make
use of game T as a division training tool of ASIT. There are
more than 20 shapes assembled with only 4 fixed component
parts as seen in Figure 6 (Karin & Kanel, 2008).
For example situated at the right below inverse
mbled with 4 component parts as in Figure 7.
There are long arrow shape and short plum
igure 8. It takes some time and it is not easy to assemble these
two arrows continuously. It takes some time to find the assem-
bled long shape and short plump arrow separately as in Figure
9. mono colored shapes are not so easy to assemble these two
arrows continuously from slim arrows to taut arrows like Fig-
ure 10.
There are
. These shapes are seemed to indifferent to short plump ar-
row shape.
But if you
u can get easily short plump arrow by upside down left or
right part as in Figure 13.
Figure 5. only its face to lion.
Cow turns
Figure 6. shape with its 4 components.
Assembled
Figure 7. shape with its 4 components. Assembled
Figure 8. ape with its 4 components.
Inverse z sh
Figure 9. shapes.
Two arrow
Figure 10. hape of long arrow and short p lump one.
Assembled s
Figure 11.
Vase shape.
Copyright © 2012 SciRe s .
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G. S. YOON ET AL.
Figure 12. pe.
Inverse z sha
Figure 13. se z shape with a line.
How can you get the pentagon shape as in Figure 14? There
ar
Electronic game installed
cr
to find stronger materials. At the end we
fi
Divide rever
e various methods to make the pentagon shape as Figure 14.
But you can get pentagon shape of Figure 14 with moving only
one part from short plump arrow as in Figure 10.
Application of ASIT to Game T
in smart handheld phone is in-
easing in these days. But many electric games are biased with
violence and erotic games which are not good for children.
Conventional game such as game T needs consideration is ra-
ther better in the mental health for creative thinking than elec-
tronic games which stimulate one’s nerves. Nevertheless game
T is easily scattered and it is greatly bothered to play with for
children. The game T is a good tool for training tool of division
technique to students. But it is inconvenient to practice game T
to play with parts on the desk. I have applied ASIT to game T
to solve this problem. In 1st stage, the problem object is game
parts. Undesired effect is game parts are easily scattered with
small disturbance. In 2nd stage, desired effect is the game parts
are fixed in their position. In 3rd stage, I select IFR instead of 5
techniques. IFR is to keep their position without any movement
for any arbitrary posture. If I use magnetic rubber game parts,
they can stick to their position. If I can try this game on the
vertical board, it will be easy to show that to the students. So I
applied IFR to the game T. IFR is to stick game shape parts to
the board automatically. If I can make use of magnetic force it
is possible for the shape parts to stick on the board. At 1st, I
find out magnetic rubber. It can stick magnetic rubber parts on
the magnetic rubber board, but it is easily rumpled and corru-
gated in Figure 15.
So we have tried
nd out a board as the plate coated with zinc. The adhesive
strength of the game shape parts to board is enough to keep
Figure 14. ape.
Pentagon sh
Figure 15. bber board and parts.
fixed position on board withou falling down even
Application ASIT to Lifting Method of Methane
Conventional lifting methane hydrate was like
F
ed undesirable effects as gas leakage
of
red for Korean patent
Magnetic ru
t scattering or
in turn down position as Figure 13. It is now under Korean
utility model. With this portable game we can practice division
technique of ASIT as much as we likes. This can be used as the
portable training tool of division technique among 5 techniques
in ASIT for problem solving method. This is under Korean
utility model (Yoon, 2011). Developed tool is expected also to
use for the e-learning of problem solving method or even to
IPR (Intellectual Property Right) for the education of younger
generation and lifelong study.
Hydrate
ethod of m
igure 16. We have applied ASIT to the lifting method of me-
thane hydrate and we have registered Korean patent. At 1st
stage, we selected problem objects as rising pipe, methane hy-
drate and mother ship. And we selected waves and water depth
as environmental objects.
At 2nd stage, we describ
methane hydrate. From this we can describe desirable effect
as lifting with ice shape of methane hydrate. At 3rd stage we
selected removal technique. Refrained a little from IFR with
inter compressed container, we can remove rising pipe and mo-
dified the lifting method of methane hydrate with ice shape. We
have developed a new lifting method of methane hydrate with
inter compressed container as Figure 17.
We filed as 1020080051292 and registe
Copyright © 2012 SciRe s . 1407
G. S. YOON ET AL.
Copyright © 2012 SciRe s .
1408
as firmly that ASIT and its division technique train-
in
Figure 18.
We believe
g tool are applicable to find creative solution for some kind of
solving problems. Why don’t try this easy training tool to apply
for your case?
Figure 16. l lifting method of methane hydrate.
Conventiona
Figure 17. method of methane hydrate. New lifting
Figure 18.
Registered certificate of Korean patent.
Conclusion
This pue for train-
ing of solving
Following are rLeaders Industry
university
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Horowitz, R. (2005). In e Adobe pdf File Type
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om invent and patent to IP for SMEs. 3rd TRIZ In-
Y education by way of
aper deals withon techniq the ASIT divisi
problems. Game T is a good training tool for
solving problems. But it is inconvenient to practice on the desk.
So Applied with IFR, ASIT to the game T, we found out a solu-
tion for board with zinc and magnetic rubber parts for division
technique in any convenient posture. Some cases are shown for
division technique training for children and students. As better
achievement one gets, game T will be more difficult to find so-
lution with black parts for tough training of division technique.
We also applied ASIT to methane hydrate and we have Regis-
tered Korean patent. We think it will be applicable from various
games for younger generation as the education auxiliary tool
such as ASIT division technique for problem solving to develop
one’s ability for Intellectual Property Right (IPR) by way of e-
learning and lifelong education. We would like to propose an
international collaboration for various division technique train-
ing tool. We are cordially appreciated any questions or com-
ments and proposal or suggestion for international cooperation.
Acknowledgements
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